code snippets supercollider

Supercollider Synthdef sample reader v1

Some primitive sample player made in supercollider, includes reverb, cutoff, rate, saturation and delay.  I wanted to make an all-in-one sample player instead of fiddling with post effects, not very CPU efficient. I plan on optimizing it and adding loop, scratching and other capabilities.

 

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code snippets Sonic-Pi

Drum Pattern in Sonic Pi

My friend Denis made a drum pattern with a little melody to be used in Sonic Pi, feel free to use, modify, improve or whatever. You can listen to it here :

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code snippets supercollider

Incremental sized patterns in supercollider

Following a question on facebook I asked I got an answer  which I included in a pbind. ( ~piano = Pbind( \instrument, \piano, \scale, Scale.augmented, \dur, 1/8, \degree, p { arg in; inf.do { arg x; in = Pseed(128, Pxrand( ( -10..10), 10)).asStream; x.do {in.next.yield;}}; }.stutter(16).asStream.trace, \legato, Pkey(\dur), \width, 1, \preamp, 16, \detune, 1.007, \octave, …

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code snippets Live-Coding supercollider

Supercollider tips

This page is a collection of tips I found on the internet or myself. use array size to determine amp (source)

send osc message in a pbind

  use RTM Notation to write complex rhythms http://jim.afim-asso.org/jim2003/articles/laurson.pdf (thx Alex Tipow for the link),

 

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